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PUBLICATIONS
Journal papers
(The underline indicates corresponding authorship)
[11] Weng, X., Ye, H., Dai, Y., & Ng, O. (accepted), Integrating Artificial Intelligence and Computational Thinking in educational contexts: A systematic review of instructional design and student learning outcomes, Journal of Educational Computing Research.
[10] Xia, Q., Weng, X., Fan, O., Lin, T., & Chiu, T. K. F. (accepted). A scoping review on how generative Artificial Intelligence transform assessment in higher education, International Journal of Educational Technology in Higher Education.
[9] Weng, X., Ng, O., & Chiu, T. K. F. (2023), Competency development of pre-service teachers during video-based learning: A systematic literature review and meta-analysis, Computers & Education. https://doi.org/10.1016/j.compedu.2023.104790
[8] Weng, X., & Chiu, T. K. F. (2023), Instructional design and learning outcomes of intelligent computer assisted language learning: Systematic review in the field, Computers & Education: Artificial Intelligence. http://doi.org/10.1016/j.caeai.2022.100117
[7] Weng, X., & Chiu, T. K. F. (2023), The mediating effects of engagement on the relationship between perceived digital inquiry and creativity, Journal of Research on Technology in Education. https://doi.org/10.1080/15391523.2022.2160392
[6] Weng, X., Ng, O., Cui, Z., & Leung, S. K. Y. (2022), Creativity development with problem-based digital making and block-based programming for Science, Technology, Engineering, Arts, and Mathematics learning in middle school contexts, Journal of Educational Computing Research. https://doi.org/10.1177/07356331221115661
[5] Weng, X., Chiu, T. K. F., & Tsang C. C. (2022). Promoting student creativity and entrepreneurship through real-world problem-based Maker education, Thinking Skills and Creativity. https://doi.org/10.1016/j.tsc.2022.101046
[4] Weng, X., Cui, Z., Ng, O., Jong, M. S. Y., & Chiu, T. K. F. (2022). Characterizing students’ 4C skills development during problem-based digital making, Journal of Science Education and Technology. https://doi.org/10.1007/s10956-022-09961-4
[3] Weng, X., Chiu, T. K. F., & Jong, M. S. Y. (2022). Applying relatedness to explain learning outcomes of STEM maker activities, Frontiers in Psychology, 800569. https://doi.org/10.3389/fpsyg.2021.800569
[2] Li, T., Zou, D., Weng, X., Wang, M., Xie, H., & Wang, F. L. (2020). Acceptance and implications of smartphones for informal language learning in foreign study tours. International Journal of Mobile Learning and Organisation, 14(4), 456-477. https://doi.org/10.1504/ijmlo.2020.110783
[1] Weng, X., Xie, H., & Wong, G. K. W. (2019). Guiding principles of visual-based programming for children's language learning. International Journal of Services and Standards, 12(3-4), 275-292. https://doi.org/10.1504/ijss.2018.10021932
Book Chapters
[2] Xia, Q., Zhou, X., Weng, X., & Chiu, T. K. F. (2022). Teacher support and student engagement in digital learning, Hong Kong Association for Educational Communications and Technology (HKAECT) International Conference, Hong Kong.
[1] Weng, X., Xie, H., & Cai, Y. (2018). Assessment framework of English language proficiency for talent seeking platforms at Pearl River Delta region. In International Symposium on Emerging Technologies for Education (pp. 149-155). Springer, Cham.
Book Reviews
[1] Weng, X., Jong, M. S. Y., & Chiu, T. K. F. (2020). Smart learning environments – lecture notes in educational technology. Bulletin of the Technical Committee on Learning Technology (ISSN: 2306-0212), 20(1).
Conference papers
[10] Weng, X., & Ng, O. (2023). Investigating student teacher self-regulated learning during reflective video incorporated professional development, International Conference on Learning and Teaching for Future Readiness (ICLT), Hong Kong.
[9] Weng, X., & Ng, O. (2022). Learning support for prospective teacher reflective video integration from the perspective of self-determination theory, CUHK Teaching and Learning Innovation Expo 2022, Hong Kong.
[8] Jong, M. S. Y., Chen, G., Tam, V. W., Hue, M. T., Chen, M., & Weng, X. (2021). Gamification of flipped classroom: FIBER Vs. G-FIBER. In International Symposium on Educational Technology (ISET) (pp. 270-274). IEEE, virtual conference.
[7] Weng, X., Chiu, T. K. F., & Jong, M. S. Y. (2021). Promoting integrated STEM education: Effectiveness of Making and Making with mentoring instruction, In Proceedings of the Annual Meeting on American Educational Research Association (AERA), virtual conference.
[6] Weng, X., Jong, M. S. Y., & Chiu, T. K. F. (2020). Implementation challenges of STEM education: From teachers’ perspective, The 28th International Conference on Computers in Education (ICCE), virtual conference.
[5] Weng, X., Jong, M. S. Y., & Chiu, T. K. F. (2020). Effects of gamification on undergraduate students with different learning styles, The 24th Global Chinese Conference on Computers in Education (GCCCE), Lanzhou, China.
[4] Weng, X., Wang, M., & Jong, M. S. Y. (2019). An investigation of elementary students’ attitude towards STEM education, The 23rd Global Chinese Conference on Computers in Education (GCCCE), Wuhan, China.
[3] Weng, X., Chai, C. S., Jong, M. S. Y., & Wong, G. K. W. (2018). Perceptions of teacher and students towards integrating Computational Thinking into language education: A pilot study, The 26th International Conference on Computers in Education (ICCE), Manila, Philippines.
[2] Weng, X. (2018). Students’ attitude changes through integrating Computational Thinking into English dialogue learning, The International Conference on Computational Thinking Education (CTE), Hong Kong.
[1] Weng, X., & Wong, G. K. W. (2017). Integrating Computational Thinking into English dialogue learning through graphical programming tool. In Proceedings of IEEE International Conference on Teaching, Assessment and Learning in Engineering (TALE), IEEE, Hong Kong.
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